
SA:M Appleton Cottage: 13% atk/12 squares (1.083 atk/sq) SA:M Botanical Rotunda: 10% atk/9 squares (1.11 atk/sq) SA:M Checkmate Square: 10% atk/9 squares (1.11 atk/sq)

SA:M Altar of Artemis: 7% atk/6 squares (1.17% atk/sq) SA:M Royal Marble Gateway: 7% atk/6 squares (1.17% atk/sq) These have to be corrected if you want people to buy them! No one is going to replace Sleigh Builders with Freight Cars, and no one's going to replace Checkmate Squares/Botanical Rotundas with Dining Cars. Whether people spend diamonds or not when it goes live is largely going to depend on whether or not they make them worth buying. The Sleeping Car is very fair, but they screwed up the Freight and Dining Cars and haven't fixed them. They don't play their own game, so they don't understand that now that expansions have almost completely stopped, anything new that goes in has to replace something that's already there, so the thing going in has to be at the very least equal to the thing coming out. You can't expect people to spend money for the privilege of turning gold into silver (metaphorically speaking)! This is Inno's giant blind spot IMO, not just in this but overall (this is just the latest example of it). THE CARS GET FIXED!! THIS is the biggest problem of the Event! The Freight and Dining Cars are out of alignment with other options in terms of the benefit provided against the space they take up, taking into account the need to be coupled to the train and the lack of road requirement, the latter two of which largely cancel each other out. Give them an opportunity to get a whole bunch of Cars and watch people burn diamonds like crazy trying to build the longest train possible. But people aren't going to give you money for nonsense. Make the rotating prizes just be the three Train Cars, maybe Winter Village Selection Kit, Sleigh Builder, etc.

If you run out of reindeer you can do it instead for 50-100 diamonds. Instead of the reindeer filling the prize array, they allow the player to cycle in a new random prize. You're offering 9 prizes for 2995 diamonds (332 diamonds/prize), so instead make it a one-at-a-time offer of a prize for 400-500 diamonds (slight markup in exchange for doing them one at a time). I would remove it from the gift array and have manual options to shuffle it for either 200 diamonds or 20 stars (you're selling diamonds for stars at a best-package rate of 10.5 diamonds/star, so slight discount for people willing to pay diamonds).Ģ.
